Paper Art


Paper Art Horses

As this assignment, and school semseter comes to a close I will like to say its been extremly fun doing each and everyone of these blog post, and I belive I’ve actually gotten something out of all of this and I know it will benifit me sooner or later in life. So for my last entry I chose a topic that reflected alot of my past creations in my last year of highschool that topic is “Paper Art,” or “Paper Sculpting.” In order for a piece of art to be considered Paper Art it must incorporate paper in some way, this means that the majority of the piece must be made of paper. In my opinion Paper Art is a unique style that take alot of heart to complete and when completed it displays unnatural or subtle emotions within the pale spaces. Having the chance to experience the wonders of creating many designs, has allowed me to have a better understanding in the various techniques people use to created such inovative creations. The best part in Paper Art is that the possibiliteis in unlimmited,there are no rules to abide by whether your art is a story or if it means something it doesn’t matter, and guessing the maening of each piece is most definitly worth while.

Skelington Man

Paper Art originated over a thousand years ago, and can be traced back to Japans earliest days. Therefore, the new paper art created is nothing more than the future outcome of Origami Art. Peter Callesen has created many memorable pieces of Paper art, most of them being three dimensional figures. Even so, there are a few pieces that are two dimensional and are just as thrilling as the three dimensional creations. One of them consists of a skellington that is 3 dimensional at the top and as you travel down the paper the rest of him is drawn and it appears to have flesh. It is lifting itself off a piece of paper with a shadow of a person who doesnt appear to be a skellington, this could imply that this skellington is the inside of the shadow man. Although there is an artist true interpretation of this piece the way I view this sculpture is that, “Its the inside that counts.”

Heads Fruit

Another piece by the same artist Is one of his two dimensional works, as said before its just as amazing as the 3D ones. In this one he uses different sizes of paper to make up the human head and the inside of the human mind. Each intracate piece is designed to represent parts of the inside of an individuals head, and it also includes its own additional pieces. When you closely look at the image it seems like the mind that Callesen had created is no more than a little town with little factory buildings a connected by streets and purposes. There also seems to be little parks and blocked off areas, Callesen shows that the human mind is capable of remembering our surrounding as if it were a map.

Paper Art Perspective Hallway

Simon Schuberts version of Paper Art is very different compared to the previous artist, infact when I first stumbled upon this I didn’t think much of it. However, as I looked into it more I realized this style was just as interesting as Peter Callesens half paper half sculpture art.

Paper Art Perspective Staircase

This style is more focused on skethching, creating ripples, and creases in the paper to form a design, for this artist interior design is the main subject. At first his art isn’t as exciting to look at in fact it looks just like 2D artwork but if you stare at it long enough and think about all the time and effort put into it you begin to consider it a worthy piece.

Paper Art Perspective Birds Eye View

Each one of his designs is accomplished by taking each image and putting it in a certain view, like birds eye view or ants eye view. This makes the images not too boring since its still flat and a little hard to see.

Paper Art Altered Books

Having paper and the abilitiy to cut and mold is only one way to manipulate the paper into something great. The last form of Paper Art I will introduce is none other than “Altered Books,” which is the second to last assignment I was given in my senior year in highschool. This form of Art is by all means the most innovative way of telling a story, all you have to do its cut, draw and shift words or pieces of paper around till you reach your desired image.

Paper Art Alterd Books Final

The Artist of these altered books is Brian Dettmer and he does a beautiful job with all of his altered books. I picked these two altered designs to show because they were the most interesting out of all the ones I’ve seen him create. They’re quite unique and well crated, with a lot of time put into both of them.

Well thats it, I hope you’ve enjoyed each and everyone of my art post, these few artist i’ve chosen to talk about are only a few of many talented artist out there. In fact these people are less than a handful, and even though Some of these people are not extremly famous as; Masashi Kishimoto, and Tetsuya Nomura its always good to remember what truly makes an artist. “An artist is and individual who endures trial and tribulations along the path of life, one who draws for his or her own pleasure and makes their talent unique. He or she does not let the words of the world change his or her ways as a creator, but instead continues telling their story, and sharing their world through the eyes of an individual.”

don do art for free
Exileden a.k.a Pearl Eden


Coffee a.k.a Latte Art



I thought this entry would be a little more exciting as it moves away from paper art, and 3 dimensional art and into food art. More specifically Coffee Art, which is both mouth watering and admirable and if you truly love this mixture of coffee and art than what better entry is this? The real term for this style is known as Latte Art, because regular traditional coffee is not what is being used neither is the creamer or milk. However people use different materials to get different effects, 7-8 grams of beans is said to give the best effects in latte art pictures. There’s not going to be much critic on this blog, this is just on of those “Its what you create, and appreciate,” type of entries so enjoy the lovely art.

This piece is so cute I love the exaggeration on the head of the baby bear, in fact looking at it reminds me of “chibis” which means small person or child. Chibis are another form of art where the head is bigger than that of the body, and this bear looks to be a chibi bear or a small bear.


Surfing on a wave of coffee, its never been done before…until now! My comment on thi one has to be “Totally Innovative”, its definitly different form all other latte arts not too detailed but just enough to give off a cartoon surfer vibe.


Who would’ve thought that realism could be portrayed in a delicious coffee beverage, well here’s an outstanding realistic piece. And when the coffee moves in a circular pattern around the rim the face is sure to come to life.


Action on the high coffee is what I see in this latte art, its like a piece of a comic book panel in a cup. If you read any of my other blogs you can tell I’m a nerd and so this latte art greatly appeals to me. I especially love the white space behind the boat it truly brings out the picture.


Classic Disney characters look the best in latte art to me, because it brings out the old traditional style of the Disney characters. Donald ducks out line definitely brings out his character.


What way to end this entry than with an Easter bunny latte and its 3 dimensional too! Its little face coming out of the drink itself is like a rabbit coming out of the ground. Its fluffy paws look like cotton candy floating in a delicious vanilla beverage form a far.


I hope you enjoyed all the delicious looking masterpieces!


Tetsuya Nomura since 1997


Tetsuya Nomura


Tetsuya Nomura was born in Kochi prefecture Japan on October 10th 1970. Nomura is best known for his great works in the Final Fantasy lineage, as well as the collaborative work of the Kingdom Hearts series with his company Square Enix (Former name; Squaresoft) and Americas Disney Interactive studios. In the beginning of Nomuras career he created art for advertisements, which soon paid off by landing him a job with Squaresoft for the production of Final Fantasy V in 1994. Nomura has accomplished great things in his working career from a hard working novice artist to a master and leader of the world’s greatest RPG storyline. Aside from his mark of mastery in one design he still can pull off other styles and elements, which makes him remarkable.



As Nomura remains my all-time favorite character designer and storyboard director, I prefer to start this discussion with his old works rather than the ones that show his perfection. We will start with the beginning of his journey from his first major position as director in FFVII to master designer basically ending with FFX (FF: is the abbreviation for Final Fantasy).



The picture of these two characters Cloud Strife and the creature known as the Chocobo was drawn by no other than Testsuya Nomura himself. Even though this was his third time working on the FF project Nomura shows great success in adapting to material that was before his time. The reason I say this is because the Chocobo is not one of Nomuras own creations, in fact the Chocobo has been in existence since the second Final Fantasy. With the time the Chocobos been around and Nomuras time working for Squaresoft you’d expect there to be troubles, however there seemed to be none at all. Instead of copying the original Chocobo characteristics Nomura just drew the creature in his own style and image. This has both its flaws and advantages when looking at the previous design for the Chocobo back in FFII.


As you can see when comparing Nomuras Chocobo with the original character design it seems off, making you wonder why the original Chocobo went through a drastic makeover. Keep in mind that appearances are always deceiving, because the change didn’t improve or become worse. If the first Chocobo was designed in FFII, then truly there is a need for a change in character design if it’s been 9 past the original. Normura and the creator of the original Chocobo remain two different people with two different styles, thus this is another reason why you cannot be so quick to put down Nomuras idea. The one thing that should be judged is detail, and how on point the subject is. The Chocobo is “A breed of flightless birds, characterized by their yellow feathers, distinct odor, and the unforgettable chirp, “kweh!” Domesticated for their gentle nature and quick feet, they are often used as a mode of ground transportation.” (—Dissidia 012 Final Fantasy Museum profile) In his own way Tetsuya provides detail but not as up to par as the 1988 design. It’s shading of the fur and sharp ends of the feather truly scream flightless bird that was once wild and undomesticated. Its ravenous claws show what the civilization the FF worlds took it in for in this 1988 piece. Still Nomura truly brought out the idea of a bird creature more than his predecessor; the 1988 piece doesn’t say bird it just looks like a creature with cartoony eyes and a conjoined beak. Both remain well-crafted and excellent contributions to the FF lineage.





As time continues to shift and technology begins to advance so does the art, and in this case Nomuras usage of different mediums shown in his many concept arts for Square Enixs next project Final Fantasy VIII. What makes Tetsuya Nomura so great is that in just years’ time after the successful creation of FFVII he was able to develop new skills in not just his coloring techniques; which add a lot of softer shades that tend to fade in and out, but his style of animating or drawing shifted as well.



Looking at the two characters portrayed for this new story Nomuras playful style of drawing had evolved from that to fit a storyline that is more dramatic, and could seem fitting to the audience that certain characters do go through events that don’t always turn out in a positive manner. In my opinion the change is a wonderful thing, because many of the FF stories don’t have endings that many of us are pleased with, nor does the old style of character animation fit the environment.



Final Fantasy XI is one of the numbers in the series that remains on the subtle side of every ones minds, mainly because of the storyline being a little more insignificant compared to FFVII: Clouds story, or FFVIII: Leons story. Even so before I move onto FFX here are some of Tetsuyas art on it.







Lastly the era in which Tetsuya accomplished his mark of mastering the art of directing, improving, and creating. In fact number X in the FF series was beautifully done that there was a sequel for it. Its title was simply Final Fantasy X-2. This story marked the beginning of Nomuras final art transformation journey; he went from simple traditional style of anime and coloring to finding his own meanings in how to portray a character. His peers often say that he puts his own heart and fashion into his characters with the jewelry and clothes they wear. These last few images show everything Nomura has learnt throughout the years from proportion body structure, details in shading, and maintaining the general idea when creating a character.













Together I believe all of these images create Tetsuya Nomuras greatest accomplishment, however in his mind I’m sure there are just many other great things to be discovered and drawn.


Deviant Arts: Hontor




For this entry I decided to step out of the traditional pencil and paper art, and go to something that still maintained a traditional taste but in a different form. Deviant Arts Russian artist “Hontor,”gives the viewer or even the consumer the ability to apply the sense of touch, because good majorities of her works are sculptures of different material. Although her main focus is on her 3D works, she also creates drawings in her spare time, or to benefit her next ideas. Just by observing the work of each sculpture, one can see that her ideas don’t stand alone animal and nature are carved into the mold of each piece as well as manipulated parts of the fur, animal type, or environment around the object. Although her work is very professional, the animal theme can become normal and not so innovative, adding human sculptures could widen the range of possibilities and make her a truly well rounded artist.


“Flowers King” is a good example of using an animal, or objects and mix it with the environment. This one doesn’t really contain any distinct carvings or markings that make it attached to its surrounding, but it does involve the use of Mother Nature’s common elements. In this piece the idea of beauty dwelling in life’s simple pleasures such as sleep, can be considered something peaceful like flowers. The blossoms in the picture come from the sleeping Flower King, combining nature and the main component of the sculpture, thus relating to the title “Flowers King”.


“Siamese Brothers” consist of both a Siamese cat and a Siamese rat located on the cats left shoulder. The location of the rat plastered on the cat doesn’t really support the piece because the colors blend very well, not to mention the rats fur and eye is exactly like the cats proving the concept of brotherhood. Aside from the obvious facts, the most interesting part about “Siamese Brothers” is that the cat resembles that of a Chinese dragon, parts that resemble its native brother are the fan like tail, blue and gray fur, as well as the divine wind carvings on its body. “Siamese Brothers is a lovely piece to refer to when showing a distortion of the body to create something that’s one of a kind.


Other works of Hontors, are as stated before paintings, computer art, mosaics, dragon sculptures, and just mother nature based pieces. Ermine Dragon Sky is one of Hontors many Dragon pieces that I find better than the rest, even though it resembles that chinese dragon body like in “Siamese Brothers”.


“Stellar Horse is a mosaic based piece of various colors like a rainbow including similar marks that are in Hontors sculptures, there are many other mosaic by her but this one does stand out compared to the others.


“Slug Forest Spirit” is just Mother Nature at its finest moments, like the grandmother turtle carrying the world or island on its back, the Forest Spirit imitates exactly that in a unique way.


Lastly, one of her painting featured is “Thoughts of the Past” which displays Hontors ability to use different techniques, as well as keeping her themes in check with Mother Nature and the supernatural.
Unfortunately, the fact is that even when creating either side of art she still manages to not incorporated humans, my opinion is that if she were to include both creatures that it would benefit her in creating a well-rounded artist in both hand drawn and sculpting. She still remains a part of Deviant Arts community, and a wonderful sculpture in Russia.


Masashi Kishimoto and Naruto


Masashi Kishimoto and Naruto

Masashi Kishimoto

Born and raised in Okayama, Japan on August 11th, 1974 Masashi Kishimoto would’ve never guessed that he would become the successor to the famous Akira Toriyama. In Kishimotos childhood he often enjoyed drawing characters from his beloved T.V. shows, but none could compare to his all-time love for Toriyama hit creation Dragon Ball. This one show was astonishing to Kishimoto and marked the beginning of his days as a Mangaka (Japanese term for Manga or Comic book artist). Throughout the college life of Kishimoto, he continued to work and perfect every element of design for his characters. However, he soon realized how close his style and character types resembled Toriyama as well as how normal they appeared so he put the past behind him and strived to create an adult demographic instead of one suited for children. From there “The Road to Ninja” was set, and thus the tale of Shonen Jumps most popular manga “Naruto” was born.



Based off of General Knowledge; Naruto was originally created in 1997 as a one-shot, meaning like all other manga’s Naruto began small and nothing but “a chance”. It became popular instantly drawing enough people in to develop a story-line which would transform into the first season of Naruto, called “Naruto” in 1999.

Masashis Art

Team 7

The art in the comic will no doubt look different compared to its animated counterpart because of technology; however I’m glad that a boundary of difference exists. My opinion is that hand colored work always proves to show more heart, when a machine is coloring for you, it doesn’t show the true ability to create art. In all both manga and anime are art, but it’s just I respect one moreover the other in that sense of traditional work.

Shonen Jumps Poster Art

Shonen Jumps Team 7 pic

Besides looking at the animated picture it’s just not as exciting anyways, it is a lot of work creating poster art, however there could have been improvements with the poses and maybe a more stunning effect on the shadowing to make it seem like it was just as good as Kishimotos work. Still having an anime to a Mangaka is a big deal; it’s like a dream come true, so its gets some credit.

Perspective and Stretch Cartooning


Lastly, Kishimotos’ ability to tackle perspective art doesn’t surprise me however his ability to apply stretch cartooning with ant and birds eye point of view is very different. Until viewing his work I thought there was no possible way to mix the two elements without something coming out deformed, but now I’m impressed and look to him for inspiration. The reason it looks like the boy in blue (Sasuke) is close to you is because his head is drawn bigger while his legs are smaller. Vice Versa applies to the boy in the orange (Naruto).

Even if Kishimoto is at the top of his game now, he still will continue to change and improve in things he himself knows to need practice, whether he’s conscious of it or not. With Naruto bringing him ultimate fame, lasting for more than 10 years it’s a wonder if he’ll resort to something new after the story concludes. I’m sure with the way Kishimotos imagination runs there will be more to his success list than just Naruto. In fact he will venture to make much more interesting stories and masterpieces as the Tale of Naruto remains as his greatest mile stone.


Deviant Arts; Pearl Eden



Pearl Edens art screams the realm of fantasy into the hearts and minds of those who take a first glance. Her innovative characters have been seen throughout those common to visit, and now her art speaks at a whole other level. Having been a part of the Deviant Art community and learning other medias of art is most likely the cause of rapid change in the work she presents now. For more than three years I have watched this artist advance in her skills and show off the beautiful works of art to the people who admire her talent. Therefore, this blog will be about the talented Deviant Art artist; Pearl Eden.

Indeed, when one first witnesses an image created by Pearl Eden, that person is sure to question, “How did she do that!?” Hard work, and practice is the most logical answer, and to show it there are memorable pieces I believe to stand out more than other works created thus far. Such master pieces would be; “Encountering the Shadow Runes”, “The Journey”, and “The Alive Forest”, as well as “Coppermine”. Each one of the backgrounds are beneficial in making each character reflect their surroundings, as well as imagining stories in each world. In each image come a certain theme which tend to be; dark to light, lightness, or a mixture of both dark and light.


Its possible to see the darkness to light theme in “Coppermine” with the wolf comming from the pillars of vanitas, and into the warm colors of light.


“The Alive Forest” displays a world full of light with the sun coming from the right, and light leafy green leaves on rustling trees, that compliment the golden sky.


“Encountering the Shadow Runes”, is another example of of a warm color scheme with a bright theme, even though the title is meant to be dark. Using the color of the white paper and adding tints for shadowing bring this piece to life, including the many uses of the read repeating itself in the foreground and background.


The only piece listed that appears to have a mixture of the dark and light theme , is “The Journey”. You can feel a presence of mystery, with clouds low to the ground shrouding the path ahead to a realm of light as the creature Xolotian stands in the shadows.

Besides the images with backgrounds and their fancy color schemes, Pearl Eden does a wonderful job of making concepts for each of her pieces. You can see that even though many pieces are not placed together on the same page, the story being told travels and connects in time. The pieces “The LightBringers”, and “Darkness Bringers” are an excellent example of concepts placed together but remain separated by paper.



Like all artist, theres always room for improvement, and in Pearl Edens case it lies in designing a concept and background. Many of her themes, and concepts cause her scenery to favor ones shes already created causing numerous amounts of her work not to speak individually.



“Escaped From the Pursuit”, and “Mirror of Earth” both feature a wolf of some type placed ontop of a cliff, and allowing the viewer to see the sky and possibly what lies ahead of that.



“Sky Judges Arkane”, and “The Earth World” also tend to share similarities among one another, with something occupying the background such as nature or buildings. As well as something occupying the foreground such as the wolves peering off in a certain direction. This repetition of concepts, tend to make the art a little less interesting and sometimes just boring, however I’m sure everything will improve in time. With no doubt Pearl Eden will continue to shape her art differently throughout the course of her artist life. Her rapid change, and ability to adapt in a new style make her one of the many remarkable artist on Deviant Art.

Okami Art


Okami front

Okami (great god wolf) is the tale of a white celestial wolf named Shiranui, who jumps into battle to defeat a terrible beast, and protect a defenseless village named Kamiki. The eight headed monster called Orochi, wastes no time in fighting against the wolf in a battle to the death. Terribly wounded Shiranui lets out a howl that grants Nagis sword the power of a divine being; together they slay Orochi and bring peace to the humble village of Kamiki. To pay respect to the bravery and sacrifice of Shiranui, the villagers mounted a shire in honor of this majestic beast, and soon order was renewed in the tiny village. Peace was sure to be everlasting, with their deity watching from under a sakura tree; however evil will soon return releasing darkness upon all of Nippon (Japan) this time. Sensing that all was not right, the tree sprite Sakuya revives Shiranui with a new title; Okami Amaterasu to end the evil threatening everything pure, and bring peace back to the world of Nippon.
When approaching a game like Okami, or its sequel Okami-den it’s best to have a good understanding of its game play, artwork, and history before discussing its principals of design.


This story is based off of Japanese mythology, therefore the artwork inside and outside the video game resembles the culture from the gushing waterfalls to the sakura flowers blowing in the wind it’s hard not to feel the art coming to life. Even small elements of the game are highlighted from the portrayal of light against the wall of a cave to the shadowing on Amaterasus’ white fur.


It’s not common having traditional art transformed into a game, when it still contains its strong line work, however this element makes Okamis’ art in the game diverse. Even with astonishing 3 Dimensional art, Okami isn’t nearly as complete without its warm color schemes, which brightens and darkens when conflicts arise or end. Altogether though line art, watercolor washout, and cheering characters is what make Okami a memorable masterpiece.


Besides the art direction in the game play, the concept and landscape art is also beneficial to have containing tranquil aspects of nature, without it the world created would’ve never been displayed in the lovely state it’s in. Personal favorites that peak my interest are character designs, because I can relate to the process of developing a character from scratch, and presenting a final version. It’s also nice to see that the creators have flaws like anyone else, and don’t succeed at the very first time when sketching out a character or scenery designs.





The landscape art really show the careful craftsmanship put into a big story such as this, vibrant colors blowing around, and becoming mixed with cool colors to make it seem the areas are alive. I adore how most of the scenery is taken from perspective, birds’ eye, or ants’ point of view, doing this gives the viewer the ability to view the same landscape in the game, but in more detail. Okamis’ greatest accomplishment in my eyes has to be with the art, it keeps the culture intact while providing eye catching images to viewers in each generation.